![]() That’s certainly not an ideal format for a game about fast-moving robots in space, but the limited movement in space is explained with the existence of “anti-matter” meteors that hinder your movement. The game centers on a space station called Ondina and a rebellion against the organization that runs it named the “Commune.” Bounty hunter Inker Mars pilots the titular mecha through a series of battles, both inside the station and in space, that look a lot like Wizardry and every other “3D” dungeon crawling game of the time. Despite some impressive graphics, Blassty’s dungeon-style gameplay didn’t match its outer space sci-fi setting and three decades later it proves to be exceptionally difficult game to recommend playing. Efforts to replicate the look of contemporary anime in video games during the ‘80s were inherently limited, as rudimentary graphics couldn’t quite match the over-the-top animation of the era – but if anyone was going to do it, surely it’d be those two companies, right?Ĭruise Chaser Blassty was released in 1986, when the pasocon were basic and Square was largely known for Japanese PC games like The Death Trap. In retrospect, combining the mecha animation prowess of Nippon Sunrise ( Mobile Suit Gundam, Fang of the Sun Dougram, Space Runaway Ideon) with the game design talent of Square ( Bushido Blade, Front Mission, Final Fantasy), seems like a wonderful idea. ![]() It wasn’t just the involvement of a legendary animation studio and staff that would go on to create one of the biggest game franchises in history, but it became more than just a game and seemed destined for more. It also comes with an action stand which was also designed by Takeya to match with the aesthetic of the figure.Plenty of video games in the 1980s borrowed the look and style of contemporary anime, but Cruise Chaser Blassty was unusual. Detailed paint treatments have been applied to replicate the original painted model made by Takeya. LED light-up features are installed at over 5 areas of the figure including the eyes, Ideon Gauges, and Ideon Sword emission holes at the wrists. A unique internal die-cast metal frame is utilized to give this large-sized figure a stable and firm range of movement. ThreezeroX Takayuki Takeya Ideon collectible figure stands approximately 46cm (18”) tall to the shoulders or approximately 42cm tall (16.5”) to the top of the head, and is fully-articulated with over 125 points of articulation including the individual fingers. Even with these highly creative redesigns, once the iconic red and white colors are applied, threezeroX Takayuki Takeya Ideon is instantly recognizable as the classic anime robot Ideon. As for the whole form, while keeping the distinctive elements of the original anime version Ideon, Takeya has exaggerated it to look more like a creation of an alien culture. ![]() To emphasize that Ideon is created by a technology far different from that of humans, Takeya has added delicate geometric patterns on the surface, which is alien to human eyes and creates an ambiguity on whether it has any functional meaning or is only decoration. Based on the 1980's classic anime Space Runaway Ideon directed by Yoshiyuki Tomino who is the creator of Mobile Suit Gundam, Takeya has redesigned the protagonist's robot emphasizing the concept of the robot that it is an ancient relic of the mysterious "6th Civilization," which is a long-time extinct extraterrestrial being. The design and the original sculpt of the threezeroX Ideon was made by the famous Japanese figure sculptor, Takayuki Takeya. With more than five years in designing, sculpting, and development, threezero proudly presents the second release of this acclaimed line: threezeroX Takayuki Takeya Ideon! ThreezeroX is the high-end line from threezero which invites different renowned artists from around the world to redesign action figures according to their own unique styles. ![]()
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